Monday, May 27, 2013

Killing Floor

Killing Floor

Killing Floor Wallpaper + games

Killing Floor (abbreviated as KF) is a cooperative first-person shooter video game developed and published by Tripwire Interactive. It was originally released as an Unreal Tournament 2004 mod in 2005. Retail release followed on May 14, 2009, for Microsoft Windows, and for OS X on May 5, 2010. The Linux version was released on the Steam platform in November 2012.

Killing Floor is a first person shooter, allowing each player to move through a 3D environment. Gameplay consists of a single game type, in which the player fights waves of zombie-like specimens, with each wave becoming successively more difficult, until it concludes with a battle against a "boss" specimen, called the Patriarch. Players earn in-game money for each kill, as well as for surviving to the end of a wave. In the time between each waves, players can visit a trader to buy and sell ammo, armor, and additional weapons, ranging from katanas, pipe bombs, flamethrowers, shotguns, and so forth; the Trader's location on the level varies at the end of each wave, discouraging players from camping in one location. Weapons may also be found randomly across the level. Players are encouraged to work together; they can trade items and drop money, healing is more effective on other players than on oneself, and the team can strategically weld doors shut to provide a temporary barrier from the oncoming horde while funneling the other creatures to specific areas.

Players select one of seven perks at the start of a match and between rounds. The perk, similar to the idea of a character class, provides bonuses towards certain weapon types, armor, movement, and other factors. Players can level up each perk to increase the benefits it offers. For example, the "Sharpshooter" perk, which provides accuracy benefits when using scoped rifles, can be raised in level by completing a number of headshots with specific weapons. The player does not need to play with that perk to raise its level; for example, the Field Medic perk requires the player to heal a number of points to level up, but this can also be done while playing any of the other perks.

Players that die during a wave will drop their current weapon and re-enter the game at the start of the next wave, as long as at least one squad member survives. If the entire squad is wiped out, they will have to restart the game from the first round.

Each game can be configured to alter the length and difficulty of the various waves. The number of creatures in the enemy waves are based on the number of players in the game, increasing in numbers if more players join the game in progress. All but the weakest enemies have some special attack that can inflict significant damage on a player. A feature called "zed time" awards particularly gory kills, such as headshots, with slow-motion, even in multiplayer mode.

Alex Quick, the level designer and texture artist, stated that "there are a whole bunch of ideas on the drawing board that we can add in after launch, including the 'Story' mode from the mod, for instance." A software development kit (SDK) and level editor are included to aid in the creation of modifications and levels.

FULL Killing Floor system requirements

Minimum:
o OS: Windows 2000/XP/Vista
o Processor: 1.2 GHZ or Equivalent
o Memory: 512 MB RAM
o Graphics: 64 MB DX9 Compliant
o Hard Drive: 2 GB free hard drive space
o Sound: DX 8.1 Compatible Audio

Recommended:
o OS: Windows 2000/XP/Vista
o Processor: 2.4 GHZ or Equivalent
o Memory: 1 GB RAM
o Graphics: 128 MB DX9 Compliant with PS 2.0 support
o Hard Drive: 2 GB free hard drive space
o Sound: Eax Compatible

And incase you happen to like gaming on your Mac

Mac System Requirements

o OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
o Processor: Intel Mac
o Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)

Killing Floor  full game v_1.0.3.9 Download FULL GAME TORRENT HERE

Killing Floor game Patch v_1.0.5.1 <-- Download and install it in the same folder. Direct Download HERE

No comments:

Post a Comment